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API > API/Plugins > API/Plugins/ModelingToolsEditorMode
References
| Module | ModelingToolsEditorMode |
| Header | /Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingModeAssetUtils.h |
| Include | #include "ModelingModeAssetUtils.h" |
| Source | /Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Private/ModelingModeAssetUtils.cpp |
namespace UE
{
namespace Modeling
{
void UE&58;&58;Modeling&58;&58;OnNewAssetCreated
&40;
UObject &42; Asset
&41;
}
}
Remarks
Utility function that may auto-save a newly created asset depending on current mode settings, and posts notifications for the Editor
Parameters
| Name | Description |
|---|---|
| Asset | the new asset object (eg UStaticMesh, UTexture2D, etc) |