Navigation
Unreal Engine C++ API Reference > Plugins > ModelingToolsEditorMode > FModelingToolsEditorModeToolkit
References
Module | ModelingToolsEditorMode |
Header | /Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingToolsEditorModeToolkit.h |
Include | #include "ModelingToolsEditorModeToolkit.h" |
Syntax
static PaletteNames_Standard = { PrimitiveTabName, CreateTabName, PolyModelingTabName, TriModelingTabName, DeformTabName, TransformTabName, MeshProcessingTabName, VoxToolsTabName, AttributesTabName, UVTabName, BakingToolsTabName, VolumesTabName, LODToolsTabName };