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Unreal Engine C++ API Reference > Plugins > ModelingToolsEditorMode > FModelingModeActionCommands
- TCommands::RegisterCommands()
- FModelingModeActionCommands::RegisterCommands()
References
Module | ModelingToolsEditorMode |
Header | /Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingToolsActions.h |
Include | #include "ModelingToolsActions.h" |
Source | /Engine/Plugins/Editor/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Private/ModelingToolsActions.cpp |
virtual void RegisterCommands&40;&41;
Remarks
Pure virtual to override; describe and instantiate the commands in here by using the UI COMMAND macro.