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TSharedPtr< UE::Geometry::FMeshNormals > |
BaseNormals |
Mesh normals calculated for input mesh |
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float |
BoundarySmoothAlpha |
Value in range [0,1] where 0 is no smoothing and 1 is full smoothing |
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bool |
bSmoothBoundary |
If true smooth the boundary, otherwise keep it fixed |
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bool |
bUniform |
If true use uniform weights, otherwise use something better |
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bool |
bUseImplicit |
If true use implicit smoothing (where that is possible - depends on smoother?) |
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bool |
bUseWeightMap |
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int32 |
Iterations |
Number of iterations for iterative smoothing |
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double |
NormalOffset |
Offset used by some smoothers |
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float |
SmoothAlpha |
Value in range [0,1] where 0 is no smoothing and 1 is full smoothing |
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float |
SmoothPower |
Unconstrained value in range [0,FMathf::MaxValue] with 0=NoSmoothing and MaxValue=FullySmoothed Used by weighted implicit smoothing where weight is somewhat arbitrary... |
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double |
WeightClamp |
Use this value to clamp weights (eg for clamped mean value) |
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TSharedPtr< UE::Geometry::FIndexedWeightMap1f > |
WeightMap |
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float |
WeightMapMinMultiplier |
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