| BaseNormals |
TSharedPtr< UE::Geometry::FMeshNormals > |
Mesh normals calculated for input mesh |
SmoothingOps/SmoothingOpBase.h |
|
| BoundarySmoothAlpha |
float |
Value in range [0,1] where 0 is no smoothing and 1 is full smoothing |
SmoothingOps/SmoothingOpBase.h |
|
| bSmoothBoundary |
bool |
If true smooth the boundary, otherwise keep it fixed |
SmoothingOps/SmoothingOpBase.h |
|
| bUniform |
bool |
If true use uniform weights, otherwise use something better |
SmoothingOps/SmoothingOpBase.h |
|
| bUseImplicit |
bool |
If true use implicit smoothing (where that is possible - depends on smoother?) |
SmoothingOps/SmoothingOpBase.h |
|
| bUseWeightMap |
bool |
|
SmoothingOps/SmoothingOpBase.h |
|
| Iterations |
int32 |
Number of iterations for iterative smoothing |
SmoothingOps/SmoothingOpBase.h |
|
| NormalOffset |
double |
Offset used by some smoothers |
SmoothingOps/SmoothingOpBase.h |
|
| SmoothAlpha |
float |
Value in range [0,1] where 0 is no smoothing and 1 is full smoothing |
SmoothingOps/SmoothingOpBase.h |
|
| SmoothPower |
float |
Unconstrained value in range [0,FMathf::MaxValue] with 0=NoSmoothing and MaxValue=FullySmoothed Used by weighted implicit smoothing where weight is somewhat arbitrary... |
SmoothingOps/SmoothingOpBase.h |
|
| WeightClamp |
double |
Use this value to clamp weights (eg for clamped mean value) |
SmoothingOps/SmoothingOpBase.h |
|
| WeightMap |
TSharedPtr< UE::Geometry::FIndexedWeightMap1f > |
|
SmoothingOps/SmoothingOpBase.h |
|
| WeightMapMinMultiplier |
float |
|
SmoothingOps/SmoothingOpBase.h |
|