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Unreal Engine C++ API Reference > Plugins
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Classes
Type | Name | Description | |
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FAbortableBackgroundTask | FAbortableBackgroundTask is a FNonAbandonableTask intended for long-running background computations that might need to be interrupted, such as expensive operations driven by a UI tool that the user may wish to cancel. | |
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FAsyncTaskExecuterWithAbort | FAsyncTaskExecuterWithAbort is an extension of FAsyncTask that adds a bAbort flag. | |
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FAsyncTaskExecuterWithProgressCancel | An extension of FAsyncTaskExecuterWithAbort that requires the task have a GetProgress() function Intended to be used with FAbortableBackgroundTask Provides a PollProgress method to report out task progress | |
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FDynamicMeshOperator | FDynamicMeshOperator is a base interface for operator implementations that can produce a FDynamicMesh3 with associated FTransformSRT3d. | |
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FModelingOperatorsModule | ||
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IDynamicMeshOperatorFactory | A IDynamicMeshOperatorFactory is a base interface to a factory that creates FDynamicMeshOperators | |
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IGenericDataOperatorFactory | A IDynamicMeshOperatorFactory is a base interface to a factory that creates TGenericDataOperator instances that create the given ResultType | |
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TBackgroundModelingComputeSource | TBackgroundModelingComputeSource is a container that can be used to repeatedly execute a background computation. | |
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TDeleterTask | TDeleterTask is a task that takes ownership of another FAsyncTask that is (presumably) still executing some operation. | |
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TGenericDataOperator | TGenericDataOperator is a base interface for operator implementations that can produce an object of arbitrary data type. | |
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TModelingOpTask | TModelingOpTask is an FAbortableBackgroundTask that executes a modeling operator of template type OpType. |