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API > API/Plugins > API/Plugins/ModelingOperators > API/Plugins/ModelingOperators/FLatticeDeformerOp
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLatticeDeformerOp
(
TSharedPtr< FDynamicMesh3, ESPMode::ThreadSafe > InOriginalMesh, |
DeformationOps/LatticeDeformerOp.h | ||
FLatticeDeformerOp
(
TSharedPtr< FDynamicMesh3, ESPMode::ThreadSafe > InOriginalMesh, |
DeformationOps/LatticeDeformerOp.h |
FLatticeDeformerOp(TSharedPtr< FDynamicMesh3, ESPMode::ThreadSafe >, TSharedPtr< UE::Geometry::FFFDLattice, ESPMode::ThreadSafe >, const TArray< FVector3d > &, UE::Geometry::ELatticeInterpolation, bool)
| Name | FLatticeDeformerOp |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingOperators/Public/DeformationOps/LatticeDeformerOp.h |
| Include Path | #include "DeformationOps/LatticeDeformerOp.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingOperators/Private/DeformationOps/LatticeDeformerOp.cpp |
FLatticeDeformerOp
(
TSharedPtr < FDynamicMesh3 , ESPMode::ThreadSafe > InOriginalMesh,
TSharedPtr < UE::Geometry::FFFDLattice , ESPMode::ThreadSafe > InLattice,
const TArray < FVector3d > & InLatticeControlPoints,
UE::Geometry::ELatticeInterpolation InInterpolationType,
bool bInDeformNormals
)
FLatticeDeformerOp(TSharedPtr< FDynamicMesh3, ESPMode::ThreadSafe >, TSharedPtr< FDynamicSubmesh3, ESPMode::ThreadSafe >, FTransform3d, TSharedPtr< UE::Geometry::FFFDLattice, ESPMode::ThreadSafe >, const TArray< FVector3d > &, UE::Geometry::ELatticeInterpolation, bool)
| Name | FLatticeDeformerOp |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingOperators/Public/DeformationOps/LatticeDeformerOp.h |
| Include Path | #include "DeformationOps/LatticeDeformerOp.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingOperators/Private/DeformationOps/LatticeDeformerOp.cpp |
FLatticeDeformerOp
(
TSharedPtr < FDynamicMesh3 , ESPMode::ThreadSafe > InOriginalMesh,
TSharedPtr < FDynamicSubmesh3 , ESPMode::ThreadSafe > InSubmesh,
FTransform3d InWorldTransform,
TSharedPtr < UE::Geometry::FFFDLattice , ESPMode::ThreadSafe > InLattice,
const TArray < FVector3d > & InLatticeControlPoints,
UE::Geometry::ELatticeInterpolation InInterpolationType,
bool bInDeformNormals
)