Navigation
API > API/Plugins > API/Plugins/ModelingOperators
| Name | FIterativeOffsetMeshOp |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingOperators/Public/DeformationOps/MeshOffsetOps.h |
| Include Path | #include "DeformationOps/MeshOffsetOps.h" |
Syntax
class FIterativeOffsetMeshOp : public UE::Geometry::FMeshOffsetBaseOp
Inheritance Hierarchy
- FDynamicMeshOperator → FSimpleMeshProcessingBaseOp → FMeshOffsetBaseOp → FIterativeOffsetMeshOp
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FIterativeOffsetMeshOp
(
const FDynamicMesh3* Mesh |
DeformationOps/MeshOffsetOps.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoundaryAlpha | double | DeformationOps/MeshOffsetOps.h | ||
| bReprojectSmooth | bool | DeformationOps/MeshOffsetOps.h | ||
| SmoothAlpha | double | DeformationOps/MeshOffsetOps.h | ||
| Steps | int32 | DeformationOps/MeshOffsetOps.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Offset
(
FProgressCancel* Progress |
DeformationOps/MeshOffsetOps.h | ||
void Offset_Smoothed
(
FProgressCancel* Progress |
DeformationOps/MeshOffsetOps.h |
Overridden from FMeshOffsetBaseOp
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CalculateOffset
(
FProgressCancel* Progress |
Subclasses must implement this function, it should update ResultMesh | DeformationOps/MeshOffsetOps.h |