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Unreal Engine C++ API Reference > Plugins > ModelingOperators > FDynamicMeshOperator
- FDynamicMeshOperator::CalculateResult()
- FTwistMeshOp::CalculateResult()
- FFlareMeshOp::CalculateResult()
- FBendMeshOp::CalculateResult()
- FCotanSmoothingOp::CalculateResult()
- FIterativeSmoothingOp::CalculateResult()
- FLatticeDeformerOp::CalculateResult()
- FMeshSpaceDeformerOp::CalculateResult()
- FTwistMeshOp::CalculateResult()
- FFlareMeshOp::CalculateResult()
- FBendMeshOp::CalculateResult()
- FSelfUnionMeshesOp::CalculateResult()
- FPlaneCutOp::CalculateResult()
- FVoxelSolidifyMeshesOp::CalculateResult()
- FVoxelBlendMeshesOp::CalculateResult()
- FVoxelMergeMeshesOp::CalculateResult()
- FVoxelBooleanMeshesOp::CalculateResult()
- FMirrorOp::CalculateResult()
- FSkinBindingOp::CalculateResult()
- FUVLayoutOp::CalculateResult()
- FEdgeLoopInsertionOp::CalculateResult()
- FGroupEdgeInsertionOp::CalculateResult()
- FEmbedPolygonsOp::CalculateResult()
- FVoxelMorphologyMeshesOp::CalculateResult()
- FMeshOffsetBaseOp::CalculateResult()
- FHoleFillOp::CalculateResult()
- FUVProjectionOp::CalculateResult()
- FSmoothingOpBase::CalculateResult()
- FCotanSmoothingOp::CalculateResult()
- FIterativeSmoothingOp::CalculateResult()
- FEditNormalsOp::CalculateResult()
- FExtrudeOp::CalculateResult()
- FRemoveOccludedTrianglesOp::CalculateResult()
- FCurveSweepOp::CalculateResult()
- FBooleanMeshesOp::CalculateResult()
- FParameterizeMeshOp::CalculateResult()
- FCubeGridBooleanOp::CalculateResult()
- FRecomputeUVsOp::CalculateResult()
- FSimplifyMeshOp::CalculateResult()
- FRegionOffsetOp::CalculateResult()
- FTriangulateCurvesOp::CalculateResult()
- FLinearExtrusionOp::CalculateResult()
- FRemeshMeshOp::CalculateResult()
- FUVEditorUVTransformBaseOp::CalculateResult()
References
Module | ModelingOperators |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingOperators/Public/ModelingOperators.h |
Include | #include "ModelingOperators.h" |
void CalculateResult
&40;
FProgressCancel &42; Progress
&41;
Remarks
Calculate the result of the operator. This will populate the internal Mesh and Transform.
Parameters
Name | Description |
---|---|
Progress | implementors can use this object to report progress and determine if they should halt and terminate expensive computations |