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API > API/Plugins > API/Plugins/ModelingOperators > API/Plugins/ModelingOperators/FCubeGridBooleanOp
Optional: information to weld corners along the Z axis to create ramps/pyramids/pyramid cutaways.
| Name | FCornerInfo |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingOperators/Public/CompositionOps/CubeGridBooleanOp.h |
| Include Path | #include "CompositionOps/CubeGridBooleanOp.h" |
Syntax
struct FCornerInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| WeldedAtBase | bool | "Base" refers to the 0-3 indexed corners in FOrientedBox3d, and the flags here are true if the vertex is welded to its Z axis neighbor. | CompositionOps/CubeGridBooleanOp.h |