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API > API/Plugins > API/Plugins/ModelingEditorUI > API/Plugins/ModelingEditorUI/STransformGizmoNumericalUIOverla-
References
| Module | ModelingEditorUI |
| Header | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/ModelingEditorUI/Public/STransformGizmoNumericalUIOverlay.h |
| Include | #include "STransformGizmoNumericalUIOverlay.h" |
| Source | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/ModelingEditorUI/Private/STransformGizmoNumericalUIOverlay.cpp |
virtual void SetCustomDisplayConversionFunctions
&40;
TFunction< FVector3d(const FVector3d &InternalValue)> InternalToDisplayConversionIn,
TFunction< FVector3d(const FVector3d &DisplayValue)> DisplayToInternalConversionIn,
double TranslationScrubSensitivityIn
&41;
Remarks
Allows the positional (translation) copmonent to be displayed in different units than the gizmo world, for instance in a UV editor where the world coordinates are not actually 0 to 1.