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API > API/Plugins > API/Plugins/ModelingEditorUI > API/Plugins/ModelingEditorUI/STransformGizmoNumericalUIOverla-
Inheritance Hierarchy
- FSlateBaseNamedArgs
- TSlateBaseNamedArgs
- STransformGizmoNumericalUIOverlay::FArguments
References
| Module | ModelingEditorUI |
| Header | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/ModelingEditorUI/Public/STransformGizmoNumericalUIOverlay.h |
| Include | #include "STransformGizmoNumericalUIOverlay.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< STransformGizmoNumericalUIOverlay >
Constructors
| Type | Name | Description | |
|---|---|---|---|
FArguments () |
Functions
| Type | Name | Description | |
|---|---|---|---|
| WidgetArgsType & | bPositionRelativeToBottom
(
bool InArg |
When true (the default) the panel is positioned by measuring a distance from the bottom of the viewport, and resizing the viewport will keep that distance the same. | |
| NamedSlotProperty< FArguments > | Content () |
||
| WidgetArgsType & | DefaultLeftPadding
(
float InArg |
These values determine where the panel is reset when ResetPositionInViewport() is called. | |
| WidgetArgsType & | DefaultLocalReferenceTransform
(
TOptional< FTransform > InArg |
Usually does not need setting. See comment for SetDefaultLocalReferenceTransform. | |
| WidgetArgsType & | DefaultVerticalPadding
(
float InArg |
||
| WidgetArgsType & | DisplayToInternalFunction
(
TFunction< FVector3d(const FVector3d&DisplayValue)> InArg |
||
| WidgetArgsType & | InternalToDisplayFunction
(
TFunction< FVector3d(const FVector3d&InternalValue)> InArg |
Usually do not need setting. See comment for SetCustomDisplayConversionFunctions. | |
| WidgetArgsType & | TranslationScrubSensitivity
(
double InArg |
Operators
| Type | Name | Description | |
|---|---|---|---|
| FArguments & | operator[]
(
const TSharedRef< SWidget >& InChild |
Typedefs
| Name | Description |
|---|---|
| WidgetArgsType |