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API > API/Plugins > API/Plugins/ModelingComponentsEditorOnly > API/Plugins/ModelingComponentsEditorOnly/UStaticMeshReadOnlyToolTarget
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TArray< EMeshLODIdentifier > GetAvailableLODs
(
bool bSkipAutoGenerated |
ToolTargets/StaticMeshToolTarget.h | ||
static TArray< EMeshLODIdentifier > GetAvailableLODs
(
const UStaticMesh* StaticMesh, |
ToolTargets/StaticMeshToolTarget.h |
GetAvailableLODs(bool)
| Name | GetAvailableLODs |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/ToolTargets/StaticMeshToolTarget.h |
| Include Path | #include "ToolTargets/StaticMeshToolTarget.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Private/ToolTargets/StaticMeshToolTarget.cpp |
virtual TArray < EMeshLODIdentifier > GetAvailableLODs
(
bool bSkipAutoGenerated
) const
GetAvailableLODs(const UStaticMesh *, bool)
| Name | GetAvailableLODs |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/ToolTargets/StaticMeshToolTarget.h |
| Include Path | #include "ToolTargets/StaticMeshToolTarget.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Private/ToolTargets/StaticMeshToolTarget.cpp |
static TArray < EMeshLODIdentifier > GetAvailableLODs
(
const UStaticMesh * StaticMesh,
bool bSkipAutoGenerated
)