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API > API/Plugins > API/Plugins/ModelingComponentsEditorOnly
Factory for UStaticMeshComponentToolTarget to be used by the target manager.
| Name | UStaticMeshComponentToolTargetFactory |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/ToolTargets/StaticMeshComponentToolTarget.h |
| Include Path | #include "ToolTargets/StaticMeshComponentToolTarget.h" |
Syntax
UCLASS (MinimalAPI, Transient)
class UStaticMeshComponentToolTargetFactory : public UToolTargetFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UToolTargetFactory → UStaticMeshComponentToolTargetFactory
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EMeshLODIdentifier GetActiveEditingLOD() |
ToolTargets/StaticMeshComponentToolTarget.h | ||
virtual void SetActiveEditingLOD
(
EMeshLODIdentifier NewEditingLOD |
ToolTargets/StaticMeshComponentToolTarget.h |
Overridden from UToolTargetFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UToolTarget * BuildTarget
(
UObject* SourceObject, |
ToolTargets/StaticMeshComponentToolTarget.h | ||
virtual bool CanBuildTarget
(
UObject* SourceObject, |
ToolTargets/StaticMeshComponentToolTarget.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool CanWriteToSource
(
const UObject* Source |
ToolTargets/StaticMeshComponentToolTarget.h | ||
static const UStaticMesh * SourceToStaticMesh
(
const UObject* SourceObject |
ToolTargets/StaticMeshComponentToolTarget.h |