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A tool target backed by a skeletal mesh component that can provide and take a mesh description.
| Name | USkeletalMeshComponentToolTarget |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/ToolTargets/SkeletalMeshComponentToolTarget.h |
| Include Path | #include "ToolTargets/SkeletalMeshComponentToolTarget.h" |
Syntax
UCLASS (Transient)
class USkeletalMeshComponentToolTarget :
public USkeletalMeshComponentReadOnlyToolTarget ,
public IMeshDescriptionCommitter ,
public IDynamicMeshCommitter
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UToolTarget → UPrimitiveComponentToolTarget → USkeletalMeshComponentReadOnlyToolTarget → USkeletalMeshComponentToolTarget
Implements Interfaces
- ISkeletalMeshBackedTarget
- IAssetBackedTarget
- IDynamicMeshProvider
- IMaterialProvider
- IMeshDescriptionProvider
- IPrimitiveComponentBackedTarget
- ISceneComponentBackedTarget
- IDynamicMeshCommitter
- IMeshDescriptionCommitter
Functions
Public
Overridden from IMeshDescriptionCommitter
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CommitMeshDescription
(
const FCommitter& Committer, |
IMeshDescriptionCommitter implementation. | ToolTargets/SkeletalMeshComponentToolTarget.h | |
virtual bool CommitMeshDescription
(
const FMeshDescription& Mesh, |
ToolTargets/SkeletalMeshComponentToolTarget.h | ||
virtual bool CommitMeshDescription
(
FMeshDescription&& Mesh, |
ToolTargets/SkeletalMeshComponentToolTarget.h |
Overridden from IDynamicMeshCommitter
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CommitDynamicMesh
(
const UE::Geometry::FDynamicMesh3& Mesh |
ToolTargets/SkeletalMeshComponentToolTarget.h | ||
virtual void CommitDynamicMesh
(
const UE::Geometry::FDynamicMesh3& Mesh, |
IDynamicMeshCommitter. | ToolTargets/SkeletalMeshComponentToolTarget.h |