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API > API/Runtime > API/Runtime/InteractiveToolsFramework
| Name | IPrimitiveComponentBackedTarget |
| Type | class |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/TargetInterfaces/PrimitiveComponentBackedTarget.h |
| Include Path | #include "TargetInterfaces/PrimitiveComponentBackedTarget.h" |
Syntax
class IPrimitiveComponentBackedTarget : public ISceneComponentBackedTarget
Implements Interfaces
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPrimitiveComponent * GetOwnerComponent() |
TargetInterfaces/PrimitiveComponentBackedTarget.h | ||
bool HitTestComponent
(
const FRay& WorldRay, |
Compute ray intersection with geometry this Source is providing (if any) | TargetInterfaces/PrimitiveComponentBackedTarget.h |