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API > API/Plugins > API/Plugins/ModelingComponentsEditorOnly > API/Plugins/ModelingComponentsEditorOnly/UEditorModelingObjectsCreationAP- > API/Plugins/ModelingComponentsEditorOnly/UEditorModelingObjectsCreationAP-/CreateNewActor
- UModelingObjectsCreationAPI::CreateNewActor()
- UEditorModelingObjectsCreationAPI::CreateNewActor()
References
| Module | ModelingComponentsEditorOnly |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/EditorModelingObjectsCreationAPI.h |
| Include | #include "EditorModelingObjectsCreationAPI.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Private/EditorModelingObjectsCreationAPI.cpp |
virtual FCreateActorResult CreateNewActor
&40;
const FCreateActorParams & CreateActorParams
&41;
Remarks
Create a new material object based on the data in CreateMaterialParams a results data structure, containing a result code and information about any new objects created