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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/UModelingObjectsCreationAPI > API/Plugins/ModelingComponents/UModelingObjectsCreationAPI/CreateNewActor
- UModelingObjectsCreationAPI::CreateNewActor()
- UEditorModelingObjectsCreationAPI::CreateNewActor()
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingObjectsCreationAPI.h |
| Include | #include "ModelingObjectsCreationAPI.h" |
UFUNCTION&40;BlueprintCallable, Category&61;"Modeling Objects"&41;
virtual FCreateActorResult CreateNewActor
&40;
const FCreateActorParams & CreateActorParams
&41;
Remarks
Create a new material object based on the data in CreateMaterialParams a results data structure, containing a result code and information about any new objects created