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API > API/Plugins > API/Plugins/ModelingComponentsEditorOnly > API/Plugins/ModelingComponentsEditorOnly/FVolumeSelector
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Initialize
(
FGeometryIdentifier SourceGeometryIdentifier |
Selection/VolumeSelector.h | ||
virtual void Initialize
(
FGeometryIdentifier SourceGeometryIdentifier, |
Selection/VolumeSelector.h |
Initialize(FGeometryIdentifier)
| Name | Initialize |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/Selection/VolumeSelector.h |
| Include Path | #include "Selection/VolumeSelector.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Private/Selection/VolumeSelector.cpp |
virtual bool Initialize
(
FGeometryIdentifier SourceGeometryIdentifier
)
Initialize(FGeometryIdentifier, UDynamicMesh *, TUniqueFunction< UE::Geometry::FTransformSRT3d()>)
| Name | Initialize |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/Selection/VolumeSelector.h |
| Include Path | #include "Selection/VolumeSelector.h" |
virtual void Initialize
(
FGeometryIdentifier SourceGeometryIdentifier,
UDynamicMesh * TargetMesh,
TUniqueFunction < UE::Geometry::FTransformSRT3d> GetWorldTransformFunc
)