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API > API/Plugins > API/Plugins/ModelingComponentsEditorOnly
| Name | FStaticMeshSelector |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/Selection/StaticMeshSelector.h |
| Include Path | #include "Selection/StaticMeshSelector.h" |
Syntax
class FStaticMeshSelector : public FBaseDynamicMeshSelector
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Initialize
(
FGeometryIdentifier SourceGeometryIdentifier |
Selection/StaticMeshSelector.h |
Overridden from FBaseDynamicMeshSelector
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Initialize
(
FGeometryIdentifier SourceGeometryIdentifier, |
Selection/StaticMeshSelector.h | ||
virtual void UpdateAfterGeometryEdit
(
IToolsContextTransactionsAPI* TransactionsAPI, |
Selection/StaticMeshSelector.h |
Overridden from IGeometrySelector
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual IGeometrySelectionTransformer * InitializeTransformation
(
const FGeometrySelection& Selection |
Selection/StaticMeshSelector.h | ||
virtual bool IsLockable() |
Virtual bool Sleep(); virtual bool Restore(); | Selection/StaticMeshSelector.h | |
virtual bool IsLocked() |
Selection/StaticMeshSelector.h | ||
virtual void SetLockedState
(
bool bLocked |
Selection/StaticMeshSelector.h | ||
virtual void Shutdown() |
IGeometrySelector API implementation | Selection/StaticMeshSelector.h | |
virtual void ShutdownTransformation
(
IGeometrySelectionTransformer* Transformer |
Selection/StaticMeshSelector.h | ||
virtual bool SupportsSleep() |
Disable sleep on StaticMesh Selector until we can properly track changes... | Selection/StaticMeshSelector.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CommitMeshTransform() |
Selection/StaticMeshSelector.h | ||
void CopyFromStaticMesh() |
Selection/StaticMeshSelector.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ResetUnlockedStaticMeshAssets() |
Selection/StaticMeshSelector.h | ||
static void SetAssetUnlockedOnCreation
(
UStaticMesh* StaticMesh |
Selection/StaticMeshSelector.h |