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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/FBaseDynamicMeshSelector
Description
Temporarily disable the Selector, with the intention of re-enabling it (via Restore()) in the future. Sleep should (currently) free any large memory data structures.
Virtual Inheritance
- IGeometrySelector::Sleep → FBaseDynamicMeshSelector::Sleep
| Name | Sleep |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/DynamicMeshSelector.h |
| Include Path | #include "Selection/DynamicMeshSelector.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Selection/DynamicMeshSelector.cpp |
virtual bool Sleep()
true if Sleep was successful, if not the Selector will likely be Shutdown