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Properties of UI to adjust input meshes
| Name | UTransformInputsToolProperties |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/BaseTools/BaseCreateFromSelectedTool.h |
| Include Path | #include "BaseTools/BaseCreateFromSelectedTool.h" |
Syntax
UCLASS (MinimalAPI)
class UTransformInputsToolProperties : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UTransformInputsToolProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UTransformInputsToolProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bShowTransformGizmo | bool | Show transform gizmo in the viewport to allow changing translation, rotation and scale of input meshes. | BaseTools/BaseCreateFromSelectedTool.h |
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