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API > API/Plugins > API/Plugins/ModelingComponents
| Name | USingleTargetWithSelectionToolBuilder |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/BaseTools/SingleTargetWithSelectionTool.h |
| Include Path | #include "BaseTools/SingleTargetWithSelectionTool.h" |
Syntax
UCLASS (MinimalAPI, Transient, Abstract)
class USingleTargetWithSelectionToolBuilder : public UInteractiveToolWithToolTargetsBuilder
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolBuilder → UInteractiveToolWithToolTargetsBuilder → USingleTargetWithSelectionToolBuilder
Derived Classes
USingleTargetWithSelectionToolBuilder derived class hierarchy
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual USingleTargetWithSelectionTool * CreateNewTool
(
const FToolBuilderState& SceneState |
BaseTools/SingleTargetWithSelectionTool.h | ||
virtual void InitializeNewTool
(
USingleTargetWithSelectionTool* Tool, |
Called by BuildTool to configure the Tool with the input MeshSource based on the SceneState | BaseTools/SingleTargetWithSelectionTool.h | |
virtual bool RequiresInputSelection() |
BaseTools/SingleTargetWithSelectionTool.h |
Overridden from UInteractiveToolBuilder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UInteractiveTool * BuildTool
(
const FToolBuilderState& SceneState |
BaseTools/SingleTargetWithSelectionTool.h | ||
virtual bool CanBuildTool
(
const FToolBuilderState& SceneState |
BaseTools/SingleTargetWithSelectionTool.h |
Protected
Overridden from UInteractiveToolWithToolTargetsBuilder
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FToolTargetTypeRequirements & GetTargetRequirements() |
BaseTools/SingleTargetWithSelectionTool.h |