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Base class for property settings for tools that create a new actor and need to decide what to do with the input objects.
| Name | UOnAcceptHandleSourcesPropertiesBase |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/PropertySets/OnAcceptProperties.h |
| Include Path | #include "PropertySets/OnAcceptProperties.h" |
Syntax
UCLASS (MinimalAPI)
class UOnAcceptHandleSourcesPropertiesBase : public UInteractiveToolPropertySet
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UOnAcceptHandleSourcesPropertiesBase
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UOnAcceptHandleSourcesPropertiesBase
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyMethod
(
const TArray< AActor* >& Actors, |
PropertySets/OnAcceptProperties.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EHandleSourcesMethod GetHandleInputs() |
PropertySets/OnAcceptProperties.h |