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Specialization for property settings for tools that create a new actor and need to decide what to do with multiple input objects.
| Name | UOnAcceptHandleSourcesProperties |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/PropertySets/OnAcceptProperties.h |
| Include Path | #include "PropertySets/OnAcceptProperties.h" |
Syntax
UCLASS (MinimalAPI)
class UOnAcceptHandleSourcesProperties : public UOnAcceptHandleSourcesPropertiesBase
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UOnAcceptHandleSourcesPropertiesBase → UOnAcceptHandleSourcesProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UOnAcceptHandleSourcesPropertiesBase → UOnAcceptHandleSourcesProperties
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| HandleInputs | EHandleSourcesMethod | Defines what to do with the input objects when accepting the tool results. | PropertySets/OnAcceptProperties.h |
|
Functions
Protected
Overridden from UOnAcceptHandleSourcesPropertiesBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EHandleSourcesMethod GetHandleInputs() |
PropertySets/OnAcceptProperties.h |