Navigation
API > API/Plugins > API/Plugins/ModelingComponents
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDeveloperSettings
- UModelingComponentsEditorSettings
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingComponentsSettings.h |
| Include | #include "ModelingComponentsSettings.h" |
Syntax
UCLASS&40;Config&61;EditorSettings&41;
class UModelingComponentsEditorSettings : public UDeveloperSettings
Remarks
Editor preferences for the Modeling Components plug-in.
Variables
| Type | Name | Description | |
|---|---|---|---|
| EModelingComponentsPlaneVisualizationMode | GridMode | The type of grid to draw in the viewport for modeling mode tools | |
| float | GridScale | The base scale used to determine the size of the hierarchical plane | |
| float | GridSize | The fraction of the viewport that the grid should occupy if looking at the plane's center | |
| float | GridSpacing | The space between grid lines in world space | |
| int | NumGridLines | The number of lines to be drawn for the plane |
Overridden from UDeveloperSettings
| Type | Name | Description | |
|---|---|---|---|
| FName | Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc. | ||
| FName | Gets the settings container name for the settings, either Project or Editor | ||
| FText | Gets the description for the section, uses the classes ToolTip by default. | ||
| FName | The unique name for your section of settings, uses the class's FName. | ||
| FText | Gets the section text, uses the classes DisplayName by default. |