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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/UModelingComponentsEditorSetting-
- UDeveloperSettings::GetCategoryName()
- UModelingComponentsEditorSettings::GetCategoryName()
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ModelingComponentsSettings.h |
| Include | #include "ModelingComponentsSettings.h" |
virtual FName GetCategoryName&40;&41; const
Remarks
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc.