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Arguments for a UGeometrySelectionEditCommand
| Name | UGeometrySelectionEditCommandArguments |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/SelectionEditInteractiveCommand.h |
| Include Path | #include "Selection/SelectionEditInteractiveCommand.h" |
Syntax
UCLASS (MinimalAPI)
class UGeometrySelectionEditCommandArguments : public UInteractiveCommandArguments
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveCommandArguments → UGeometrySelectionEditCommandArguments
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ElementType | UE::Geometry::EGeometryElementType | Selection/SelectionEditInteractiveCommand.h | ||
| SelectionHandle | FGeometrySelectionHandle | Selection/SelectionEditInteractiveCommand.h | ||
| TopologyMode | UE::Geometry::EGeometryTopologyType | Selection/SelectionEditInteractiveCommand.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsMatchingType
(
FGeometryIdentifier::ETargetType TargetType, |
Selection/SelectionEditInteractiveCommand.h | ||
bool IsSelectionEmpty() |
Selection/SelectionEditInteractiveCommand.h |