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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/UCollisionPrimitivesMechanic > API/Plugins/ModelingComponents/UCollisionPrimitivesMechanic/FCollisionPrimit-_1
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCollisionPrimitivesMechanicSelectionChange
(
int32 PrimitiveIDIn, |
Mechanics/CollisionPrimitivesMechanic.h | ||
FCollisionPrimitivesMechanicSelectionChange
(
const TSet< int32 >& PrimitiveIDsIn, |
Mechanics/CollisionPrimitivesMechanic.h |
FCollisionPrimitivesMechanicSelectionChange(int32, bool, const FTransform &, const FTransform &, int32)
| Name | FCollisionPrimitivesMechanicSelectionChange |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/CollisionPrimitivesMechanic.h |
| Include Path | #include "Mechanics/CollisionPrimitivesMechanic.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Mechanics/CollisionPrimitivesMechanic.cpp |
FCollisionPrimitivesMechanicSelectionChange
(
int32 PrimitiveIDIn,
bool bAddedIn,
const FTransform & PreviousTransformIn,
const FTransform & NewTransformIn,
int32 ChangeStampIn
)
FCollisionPrimitivesMechanicSelectionChange(const TSet< int32 > &, bool, const FTransform &, const FTransform &, int32)
| Name | FCollisionPrimitivesMechanicSelectionChange |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/CollisionPrimitivesMechanic.h |
| Include Path | #include "Mechanics/CollisionPrimitivesMechanic.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Mechanics/CollisionPrimitivesMechanic.cpp |
FCollisionPrimitivesMechanicSelectionChange
(
const TSet< int32 > & PrimitiveIDsIn,
bool bAddedIn,
const FTransform & PreviousTransformIn,
const FTransform & NewTransformIn,
int32 ChangeStampIn
)