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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/UCollisionPrimitivesMechanic
Primitive selection has changed.
| Name | FCollisionPrimitivesMechanicSelectionChange |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/CollisionPrimitivesMechanic.h |
| Include Path | #include "Mechanics/CollisionPrimitivesMechanic.h" |
Syntax
class FCollisionPrimitivesMechanicSelectionChange : public FToolCommandChange
Inheritance Hierarchy
- FChange → FCommandChange → FToolCommandChange → UCollisionPrimitivesMechanic::FCollisionPrimitivesMechanicSelectionChange
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCollisionPrimitivesMechanicSelectionChange
(
int32 PrimitiveIDIn, |
Mechanics/CollisionPrimitivesMechanic.h | ||
FCollisionPrimitivesMechanicSelectionChange
(
const TSet< int32 >& PrimitiveIDsIn, |
Mechanics/CollisionPrimitivesMechanic.h |
Functions
Public
Overridden from FChange
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Apply
(
UObject* Object |
Mechanics/CollisionPrimitivesMechanic.h | ||
virtual bool HasExpired
(
UObject* Object |
Mechanics/CollisionPrimitivesMechanic.h | ||
virtual void Revert
(
UObject* Object |
Mechanics/CollisionPrimitivesMechanic.h | ||
virtual FString ToString() |
Mechanics/CollisionPrimitivesMechanic.h |