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API > API/Plugins > API/Plugins/ModelingComponents
| Name | UBoundarySelectionMechanic |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/BoundarySelectionMechanic.h |
| Include Path | #include "Selection/BoundarySelectionMechanic.h" |
Syntax
UCLASS (MinimalAPI)
class UBoundarySelectionMechanic : public UMeshTopologySelectionMechanic
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractionMechanic → UMeshTopologySelectionMechanic → UBoundarySelectionMechanic
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize
(
const FDynamicMesh3* MeshIn, |
Selection/BoundarySelectionMechanic.h |
Overridden from UMeshTopologySelectionMechanic
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool UpdateHighlight
(
const FRay& WorldRay |
Hover API Update the hover highlight based on the hit elements at the given World Ray | Selection/BoundarySelectionMechanic.h | |
virtual bool UpdateSelection
(
const FRay& WorldRay, |
Selection API Intersect the ray with the mesh and update the selection based on the hit element, modifier states, etc | Selection/BoundarySelectionMechanic.h |