Navigation
API > API/Plugins > API/Plugins/ModelingComponents
Base for Voxel tools
| Name | UBaseVoxelTool |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/BaseTools/BaseVoxelTool.h |
| Include Path | #include "BaseTools/BaseVoxelTool.h" |
Syntax
UCLASS (MinimalAPI)
class UBaseVoxelTool : public UBaseCreateFromSelectedTool
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveTool → UMultiSelectionTool → UMultiSelectionMeshEditingTool → UBaseCreateFromSelectedTool → UBaseVoxelTool
Implements Interfaces
Derived Classes
UBaseVoxelTool derived class hierarchy
Functions
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool HasOpenBoundariesInMeshInputs() |
Test whether any of the OriginalDynamicMeshes has any open boundary edges. | BaseTools/BaseVoxelTool.h |
Overridden from UBaseCreateFromSelectedTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConvertInputsAndSetPreviewMaterials
(
bool bSetPreviewMesh |
Sets up the default preview and converted inputs for voxel tools; Typically do not need to overload | BaseTools/BaseVoxelTool.h | |
virtual TArray< UMaterialInterface * > GetOutputMaterials() |
Sets the output material to the default "world grid" material | BaseTools/BaseVoxelTool.h | |
virtual void SaveProperties() |
Saves VoxProperties; typically need to overload and call "Super::SaveProperties();" | BaseTools/BaseVoxelTool.h | |
virtual void SetupProperties() |
Sets up VoxProperties; typically need to overload and call "Super::SetupProperties();" | BaseTools/BaseVoxelTool.h |