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Tool to take one or more meshes, possibly intersecting and possibly with holes, and create a single solid mesh with consistent inside/outside
| Name | UVoxelSolidifyMeshesTool |
| Type | class |
| Header File | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/MeshModelingToolsExp/Public/VoxelSolidifyMeshesTool.h |
| Include Path | #include "VoxelSolidifyMeshesTool.h" |
Syntax
UCLASS (MinimalAPI)
class UVoxelSolidifyMeshesTool : public UBaseVoxelTool
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveTool → UMultiSelectionTool → UMultiSelectionMeshEditingTool → UBaseCreateFromSelectedTool → UBaseVoxelTool → UVoxelSolidifyMeshesTool
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UVoxelSolidifyMeshesTool() |
VoxelSolidifyMeshesTool.h |
Functions
Public
Overridden from UBaseCreateFromSelectedTool
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetActionName() |
VoxelSolidifyMeshesTool.h | ||
virtual FString GetCreatedAssetName() |
VoxelSolidifyMeshesTool.h | ||
virtual void SaveProperties() |
VoxelSolidifyMeshesTool.h | ||
virtual void SetupProperties() |
VoxelSolidifyMeshesTool.h |
Overridden from IDynamicMeshOperatorFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TUniquePtr< UE::Geometry::FDynamicMeshOperator > MakeNewOperator() |
IDynamicMeshOperatorFactory API. | VoxelSolidifyMeshesTool.h |