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Unreal Engine C++ API Reference > Plugins > ModelingComponents > Transforms > FQuickAxisRotator
- FQuickTransformer::SetActiveWorldFrame()
- FQuickAxisRotator::SetActiveWorldFrame()
References
Module | ModelingComponents |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Transforms/QuickAxisRotator.h |
Include | #include "Transforms/QuickAxisRotator.h" |
Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Transforms/QuickAxisRotator.cpp |
virtual void SetActiveWorldFrame
&40;
const FFrame3d & Frame
&41;
Remarks
Set current transform frame to the given frame