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Unreal Engine C++ API Reference > Plugins > ModelingComponents > Snapping > FBasePositionSnapSolver3
References
Module | ModelingComponents |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Snapping/BasePositionSnapSolver3.h |
Include | #include "Snapping/BasePositionSnapSolver3.h" |
Syntax
struct FSnapTargetPoint
Remarks
Target point that might be snapped to
Variables
Type | Name | Description | |
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bool | bHaveConstrainedPosition | If true, then Position is the snap target point but ConstrainedPosition is the one we should return Sounds weird but allows for things like axis-constrained grid snapping to work. |
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bool | bHaveCustomMetric | |
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bool | bIsSnapDistance | |
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bool | bIsSnapLine | |
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FVector3d | ConstrainedPosition | |
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FCustomMetric | CustomMetric | |
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FVector3d | Position | |
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int | Priority | |
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int | SnapDistanceID | |
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FLine3d | SnapLine | |
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int | TargetID |