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Unreal Engine C++ API Reference > Plugins > ModelingComponents > Snapping > FBasePositionSnapSolver3 > FSnapTargetPoint
Syntax
bool bHaveConstrainedPosition
Remarks
If true, then Position is the snap target point but ConstrainedPosition is the one we should return Sounds weird but allows for things like axis-constrained grid snapping to work. We have to snap to the line first, based on user interaction, and then to the grid once the line is selected