Navigation
API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Selection > API/Plugins/ModelingComponents/Selection/UE__Geometry__Ge-
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/StoredMeshSelectionUtil.h |
| Include | #include "Selection/StoredMeshSelectionUtil.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Selection/StoredMeshSelectionUtil.cpp |
namespace UE
{
namespace Geometry
{
bool UE&58;&58;Geometry&58;&58;GetCurrentGeometrySelectionForTarget
&40;
const FToolBuilderState & SceneState,
UToolTarget &42; Target,
FGeometrySelection & SelectionOut
&41;
}
}
Remarks
Given a FToolBuilderState, find an available FGeometrySelection for the given ToolTarget (via the UGeometrySelectionManager in the ContextObjectStore) true if a non-empty selection was found
Parameters
| Name | Description |
|---|---|
| SelectionOut | non-empty selection will be returned here |