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Unreal Engine C++ API Reference > Plugins > ModelingComponents > Selection > ToolSelectionUtil::SetNewActorSelection
References
Module | ModelingComponents |
Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/ToolSelectionUtil.h |
Include | #include "Selection/ToolSelectionUtil.h" |
Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Selection/ToolSelectionUtil.cpp |
namespace ToolSelectionUtil
{
void ToolSelectionUtil&58;&58;SetNewActorSelection
&40;
UInteractiveToolManager &42; ToolManager,
const TArray< AActor &42; > & Actors
&41;
}
Remarks
Change the active selection to the given Actors, via given ToolManager. Replaces existing selection.