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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Selection > API/Plugins/ModelingComponents/Selection/FMeshTopologySelector > API/Plugins/ModelingComponents/Selection/FMeshTopologySelector/FSelectionSettings
Syntax
bool bHitBackFaces
Remarks
When false, hits of a triangles that are facing away from the camera are not considered. This can be useful when working with inside-out meshes, where we usually want to select the farther, visible wall.