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AActor * |
Actor |
Actor that was hit, if available. |
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UPrimitiveComponent * |
Component |
Component that was hit, if available. |
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int32 |
ComponentElementIndex |
Element Index on hit Component, if available (eg Instance Index on an InstancedStaticMesh) |
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int32 |
GeometryIndex |
Index/ID on geometry of hit Component. |
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EGeometryPointType |
GeometryType |
Geometry type. |
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FVector3d |
LocalPoint |
Component-space point. |
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FVector3d |
PointBaryCoords |
Barycentric coordinates of the point, if that is applicable. |
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FRay3d |
Ray |
World ray that was cast, stored here for convenience |
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double |
RayDistance |
Distance along ray that point occurs at |
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FVector3d |
WorldPoint |
World-space point. |