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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Mechanics > API/Plugins/ModelingComponents/Mechanics/UPlaneDistanceFromHitMechanic
Syntax
TUniqueFunction< bool(const FVector3d &, FVector3d &)> WorldPointSnapFunc
Remarks
If this function is set, the hit point will be passed in to this function for snapping. Return false to indicate no snapping occurred.