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Unreal Engine C++ API Reference > Plugins > ModelingComponents
Classes
Type | Name | Description | |
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FCameraPolyLasso | Struct containing: | |
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FCameraRectangle | Struct containing: | |
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FCubeGrid | Class representing an adjustable and resizable power-of-two grid in which faces can be selected. | |
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FCurveControlPointsMechanicInsertionChange | ||
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FCurveControlPointsMechanicModeChange | ||
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FCurveControlPointsMechanicMovementChange | ||
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FCurveControlPointsMechanicSelectionChange | ||
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FDragAlignmentBase | FDragAlignmentBase is a base class for shared functionality of UDragAlignmentMechanic and UDragAlignmentInteraction. | |
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FLatticeControlPointsMechanicMovementChange | Control points have moved. | |
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FLatticeControlPointsMechanicSelectionChange | Control point selection has changed. | |
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FSpaceCurveDeformationMechanicMovementChange | ||
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FSpaceCurveDeformationMechanicSelectionChange | ||
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FSpaceCurveSource | ||
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UCollectSurfacePathMechanic | ||
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UCollisionPrimitivesMechanic | ||
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UConstructionPlaneMechanic | UConstructionPlaneMechanic implements an interaction in which a 3D plane can be positioned using the standard 3D Gizmo, or placed at hit-locations in the existing scene. | |
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UCurveControlPointsMechanic | A mechanic for displaying a sequence of control points and moving them about. | |
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UDragAlignmentInteraction | Interaction that can be added to (potentially multiple) UCombinedTransformGizmo object to allow them to snap to scene geometry in rotation and translation. | |
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UDragAlignmentMechanic | Mechanic that can be added to (potentially multiple) UCombinedTransformGizmo object to allow them to snap to scene geometry in rotation and translation when the Ctrl key is pressed. | |
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ULatticeControlPointsMechanic | ||
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UPlaneDistanceFromHitMechanic | UPlaneDistanceFromHitMechanic implements an interaction where a Height/Distance from a plane is defined by intersecting a ray with a target mesh, and then using that hit point to define the distance. | |
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UPolyLassoMarqueeMechanic | Mechanic for a PolyLasso "marquee" selection. | |
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URectangleMarqueeInteraction | URectangleMarqueeInteraction is a simplified version of URectangleMarqueeMechanic that is not a UInteractionMechanic, which requires a base Tool/ToolManager. | |
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URectangleMarqueeMechanic | Mechanic for a rectangle "marquee" selection. | |
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USpaceCurveDeformationMechanic | ||
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USpaceCurveDeformationMechanicPropertySet | ||
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USpatialCurveDistanceMechanic |