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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/Mechanics > API/Plugins/ModelingComponents/Mechanics/FDragAlignmentBase
References
| Module | ModelingComponents |
| Header | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/DragAlignmentMechanic.h |
| Include | #include "Mechanics/DragAlignmentMechanic.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Mechanics/DragAlignmentMechanic.cpp |
virtual bool CastRay
&40;
const FRay & WorldRay,
FVector & OutputPoint,
const TArray< const UPrimitiveComponent &42; > &42; ComponentsToIgnore,
const TArray< const UPrimitiveComponent &42; > &42; InvisibleComponentsToInclude,
bool bUseFilter
&41;
Remarks
Casts a ray into the scene to find an alignment point. Used in the functions bound to gizmos. true if something was hit.
Parameters
| Name | Description |
|---|---|
| bUseFilter | If true, and if there is a dynamic mesh to hit, its triangles are filtered to avoid hitting deformed triangles. |