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API > API/Plugins > API/Plugins/ModelingComponents
| Name | ISceneGeometrySpatial |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/SceneGeometrySpatialCache.h |
| Include Path | #include "Scene/SceneGeometrySpatialCache.h" |
Syntax
class ISceneGeometrySpatial
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ISceneGeometrySpatial() |
Scene/SceneGeometrySpatialCache.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ISceneGeometrySpatial() |
Scene/SceneGeometrySpatialCache.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| UniqueIDGenerator | std::atomic< int32 > | Scene/SceneGeometrySpatialCache.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SpatialID | int32 | Scene/SceneGeometrySpatialCache.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool FindNearestHit
(
const FRay3d& WorldRay, |
Scene/SceneGeometrySpatialCache.h | ||
UPrimitiveComponent * GetComponent() |
Scene/SceneGeometrySpatialCache.h | ||
bool GetGeometry
(
EGeometryPointType GeometryType, |
Scene/SceneGeometrySpatialCache.h | ||
int32 GetID() |
Scene/SceneGeometrySpatialCache.h | ||
FAxisAlignedBox3d GetWorldBounds() |
Scene/SceneGeometrySpatialCache.h | ||
bool IsValid() |
Scene/SceneGeometrySpatialCache.h | ||
bool IsVisible() |
Scene/SceneGeometrySpatialCache.h | ||
void OnGeometryModified
(
bool bDeferSpatialRebuild |
Scene/SceneGeometrySpatialCache.h | ||
void OnTransformModified() |
Scene/SceneGeometrySpatialCache.h |