| Actor |
AActor * |
Actor that was hit, if available. |
Scene/SceneGeometrySpatialCache.h |
|
| Component |
UPrimitiveComponent * |
Component that was hit, if available. |
Scene/SceneGeometrySpatialCache.h |
|
| ComponentElementIndex |
int32 |
Element Index on hit Component, if available (eg Instance Index on an InstancedStaticMesh) |
Scene/SceneGeometrySpatialCache.h |
|
| GeometryIndex |
int32 |
Index/ID on geometry of hit Component. |
Scene/SceneGeometrySpatialCache.h |
|
| GeometryType |
EGeometryPointType |
Geometry type. |
Scene/SceneGeometrySpatialCache.h |
|
| LocalPoint |
FVector3d |
Component-space point. |
Scene/SceneGeometrySpatialCache.h |
|
| PointBaryCoords |
FVector3d |
Barycentric coordinates of the point, if that is applicable. |
Scene/SceneGeometrySpatialCache.h |
|
| Ray |
FRay3d |
World ray that was cast, stored here for convenience |
Scene/SceneGeometrySpatialCache.h |
|
| RayDistance |
double |
Distance along ray that point occurs at |
Scene/SceneGeometrySpatialCache.h |
|
| WorldPoint |
FVector3d |
World-space point. |
Scene/SceneGeometrySpatialCache.h |
|