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API > API/Plugins > API/Plugins/ModelingComponents
| Name | FSceneGeometrySpatialCache |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Scene/SceneGeometrySpatialCache.h |
| Include Path | #include "Scene/SceneGeometrySpatialCache.h" |
Syntax
class FSceneGeometrySpatialCache
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSceneGeometrySpatialCache() |
Scene/SceneGeometrySpatialCache.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSceneGeometrySpatialCache() |
Scene/SceneGeometrySpatialCache.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void DisableComponentTracking
(
UPrimitiveComponent* Component |
Scene/SceneGeometrySpatialCache.h | ||
virtual void DisableGeometryTracking
(
FSceneGeometryID& IdentifierOut |
Scene/SceneGeometrySpatialCache.h | ||
virtual bool EnableComponentTracking
(
UPrimitiveComponent* Component, |
Scene/SceneGeometrySpatialCache.h | ||
virtual bool FindNearestHit
(
const FRay3d& WorldRay, |
Scene/SceneGeometrySpatialCache.h | ||
virtual bool GetGeometry
(
FSceneGeometryID Identifier, |
Scene/SceneGeometrySpatialCache.h | ||
virtual bool HaveCacheForComponent
(
UPrimitiveComponent* Component |
Scene/SceneGeometrySpatialCache.h | ||
virtual bool NotifyGeometryUpdate
(
UPrimitiveComponent* Component, |
Scene/SceneGeometrySpatialCache.h | ||
virtual bool NotifyTransformUpdate
(
UPrimitiveComponent* Component |
Scene/SceneGeometrySpatialCache.h |