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API > API/Runtime > API/Runtime/InteractiveToolsFramework
| Name | FSceneQueryVisibilityFilter |
| Type | struct |
| Header File | /Engine/Source/Runtime/InteractiveToolsFramework/Public/SceneQueries/SceneSnappingManager.h |
| Include Path | #include "SceneQueries/SceneSnappingManager.h" |
Syntax
struct FSceneQueryVisibilityFilter
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComponentsToIgnore | const TArray< const UPrimitiveComponent * > * | Optional: components to consider invisible even if they aren't. | SceneQueries/SceneSnappingManager.h | |
| InvisibleComponentsToInclude | const TArray< const UPrimitiveComponent * > * | Optional: components to consider visible even if they aren't. | SceneQueries/SceneSnappingManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsVisible
(
const UPrimitiveComponent* Component |
SceneQueries/SceneSnappingManager.h |