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FMeshPolygroupChange stores a change to Polygroup IDs on a set of triangles, as a FDynamicMeshGroupEdit.
| Name | FMeshPolygroupChange |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Changes/MeshPolygroupChange.h |
| Include Path | #include "Changes/MeshPolygroupChange.h" |
Syntax
class FMeshPolygroupChange : public FMeshChange
Inheritance Hierarchy
- FChange → FCommandChange → FToolCommandChange → FMeshRegionChangeBase → FMeshChange → FMeshPolygroupChange
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMeshPolygroupChange
(
TUniquePtr< FDynamicMeshGroupEdit >&& GroupEditIn |
Changes/MeshPolygroupChange.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GroupEdit | TUniquePtr< FDynamicMeshGroupEdit > | Changes/MeshPolygroupChange.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyChangeToMesh
(
FDynamicMesh3* Mesh, |
Changes/MeshPolygroupChange.h |