Navigation
API > API/Plugins > API/Plugins/ModelingComponents
Control point selection has changed.
| Name | FLatticeControlPointsMechanicSelectionChange |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/LatticeControlPointsMechanic.h |
| Include Path | #include "Mechanics/LatticeControlPointsMechanic.h" |
Syntax
class FLatticeControlPointsMechanicSelectionChange : public FToolCommandChange
Inheritance Hierarchy
- FChange → FCommandChange → FToolCommandChange → FLatticeControlPointsMechanicSelectionChange
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLatticeControlPointsMechanicSelectionChange
(
int32 PointIDIn, |
Mechanics/LatticeControlPointsMechanic.h | ||
FLatticeControlPointsMechanicSelectionChange
(
const TSet< int32 >& PointIDsIn, |
Mechanics/LatticeControlPointsMechanic.h |
Functions
Public
Overridden from FChange
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Apply
(
UObject* Object |
Mechanics/LatticeControlPointsMechanic.h | ||
virtual bool HasExpired
(
UObject* Object |
Mechanics/LatticeControlPointsMechanic.h | ||
virtual void Revert
(
UObject* Object |
Mechanics/LatticeControlPointsMechanic.h | ||
virtual FString ToString() |
Mechanics/LatticeControlPointsMechanic.h |