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FDynamicMeshSelector is an implementation of FBaseDynamicMeshSelector meant to be used with UDynamicMeshComponents.
| Name | FDynamicMeshSelector |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/DynamicMeshSelector.h |
| Include Path | #include "Selection/DynamicMeshSelector.h" |
Syntax
class FDynamicMeshSelector : public FBaseDynamicMeshSelector
Implements Interfaces
Functions
Public
Overridden from IGeometrySelector
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual IGeometrySelectionTransformer * InitializeTransformation
(
const FGeometrySelection& Selection |
Create and initialize a IGeometrySelectionTransformer for the provided Selection. | Selection/DynamicMeshSelector.h | |
virtual void ShutdownTransformation
(
IGeometrySelectionTransformer* Transformer |
Shutdown an active IGeometrySelectionTransformer. | Selection/DynamicMeshSelector.h |